[^^Up to AS42 HOME page]Studio Skills
On this page: {Character drawing/cartooning}Character drawing/cartooning
This is very simple. You have to make a 3d model of it. Well, other than that it's simple. It's really hard (unless you're someone like Rembrandt or Lodoviccio (Michaelangelo)), to render into 2d an object which is 3d. That's why artists use models. You learn this (or start to appreciate the complexity of it) in Drawing 101/102. So, in cartooning, how do you do it??? We take a page from master cartoonist Stephan Pastis best known for his "Pearls before Swine". In one of his books, he mentioned that needed to draw one of the characters hiding in a clothes hamper. So, he dragged the hamper from the bathroom, set it up and drew it. Commenting that that was the sort of hard work and dedication that he put into his comic strip. ;) The same idea is the little possible figure of the hand or a person made of wood. It's known as a mannican or a maquette (although technically a maquette refers to a more detailed puppet or the armature for a statue. Regardless, we should think of "Wallace and Grommet" by Nick Park and Company or Will Vinton's superb "The Adventures of Mark Twain". We can make a character (how-ever crude it might be) out of modeling clay (or plasticine, playdough, etc), or even out of a few styrofoam balls, and even to the extent of making clothes, hats, and props. Also, even a lot of kid's dolls are pose-able; eg, Barbie, GI Joe, etc. When we have it, we can do one of several things: 1) set it up at eye level and draw what we see. But, not being Lodoviccio or Rembrandt, 2) Take a photo of it at the angle that we want and draw from it. This has the advantage of making the image FLAT - perfect for 2d drawing. Remember the further away you are and using a telephoto lens will flatten the image more. Taking a close up of the image makes it larger and will include more 3d "hints" - such as shading, surface texture, etc. You may want to do a couple of each as REFERENCE PHOTOS. Did i mention that you will probably need to light the figure?? ;) 3) If you're really like me who can't see a a bridge crossing a river and "see" it as simply two lines crossing each other in a geometric plane. Take your photos, down load them and print them out. For this you will probably want something like card stock (say 65# instead of the usual 24# paper - a lot of paper is now 20# or even 16# (pretty thin). Lay a piece of (ahem) tracing paper over the image and trace your feature - you'll be amazed at how easy this makes thing. AND HOW FAST. Take the tracing paper and tack it up over your computer screen and (with mouse - preferably a light pen, or best yet a GRAPHICS tablet input device), trace the image into PC PAINT (or better yet paint.net (see cnet.com for free download). And voila!! You look like John Woo (best known for his multiplicity of cameras and being able to set them all up at once and film a scene; eg, "PayCheck"). If you need to, you can make a "stage" and mark a grid on it. For those great "camera slowly circles the person as they "look around", you can use a loop of string and a tack in the middle to make a giant compass and then move the camera along at regular intervals - leaving your mannican (as well as back-drop chars, etc) as they are. Believe me, once you start moving ANYTHING, it gets really complicated. People at Ardmann (Nick Park's co) and Will Vinton, etc can THINK in frames and know just how much to move a character. Of course they're doing full jointed (called fully articulated) models. And of course, for close ups of the face... Probably best to use a couple of models of JUST the face and then use those to draw that part of the face. Again, think of using something like styrofoam balls, for the head, and then either draw (or sculpt with clay, etc) the features on it (eyes, nose, mouth, etc). Now you know my terrible secret: That's why i almost always use profile or straight on shots -- they're the easiest to draw because they have the LEAST 3d elements. Also note: By "dressing" the figure, we automatically take care of hidden lines - which usually have to be erased from the image before we attempt to render or capture it on the computer screen. This is true of "sets". A card table is good enough, but the more stable the "set" is, the less it will vibrate as your are moving things around. Obviously, this all leads to ... "Stop Motion Animation" of which the artists who created Godzilla and of course the late, great Ray Harryhausen were the world's geniuses at this. And of course, don't forget King Cong and Fay Ray. good luck, and rsvp if you need any more ideas. -- Frank -[]- -[]- -[]- -[]- -[]- -[]- -[]- -[]-