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Art Studio 42: Design
NOTE: Unless otherwise stated, quotations are by artists,
and usually include at least one of the areas for
which they are known.
NOTE: If you are new to art (and art materials), on idea would be
to carefully print this out and put the pages into a binder
and as you learn each material (or not), put your notes and
sketches in with these sheets. -- Share and enjoy!
See also: [Art Materials]
[Art Technique]
[Art Terms]
[Art THINGS] (sort of a catch-all)
Art Studio 42: Materials
NOTE: Time as a material is treated in MATERIALS. -[here]-
On this page: {Intro}
{Geometric Terms}
{Surface} (often ignored)
{Point}
{Line}
{The 2d Object}
polygon
concave / convex
{The 3d Object}
{The 4d Object} (time)
{Shape}
{Amorphisosity}
{Organical-ness}
{Geometricity}
{Intro}
{Surface} (often ignored)
{Statically Projected Images}
{Texture}
{Colour}
{Point}
{Line}
{The 2d Object}
{The 3d Object}
{The 4d Object} (time)
NOTE: Motion and such are treated in MATERIALS: -[here]-
{The Appearance of Time}
{Frames}
eg sequential frames displayed side-by-side on a wall
{Slide Show}
{Short Film}
{Looped Film}
ie: it is clearly looped since it is short enough for us to notice.
{The Featurette}
including docuementaries
{Feature-Length film}
{Multiple Images}
{Shape}
{Shape - intro}
{Amorphisosity}
{Organical-ness}
{Geometricity}
{Arrangements}
{Linear}
{Lattices}
{Fractal}
{Random}
{--- D E S I G N ---}
Intro
Geometric Terms
In this section:
{Conic Sections}
{Geometric Constructions}
{Plane}
{Planes of Orientation}
Conic Sections
If a cone (eg, of light) is projected and then a plane is
sliced thru it, it will form the so-called conic sections
which (as Isaac Newton was first able to show ALGEBRAICALLY)
are all relted to simple formulae. These had been know to
ancient civilisations as well
The axis of the cone determines its orientation with respect
to the slicing plane. If the plane is perpendicular, then the
intersection is either a point (the tip of the cone) or a
CIRCLE. As the plane moves along the axis - maintaining it's
perpendicularity to the cone's axis), it slices out an
increasingly larger circle.
If the angle of the plane is not perpendicular to the axis of
the cone, but it is not parallel to either the side of the
cone or parallel to the axis, it will form an ELIPSE.
When the plane is parallel to the side of the cone, the
intersection is a PARABOLA (pr: pahr ahh boh lah).
When the plane is parallel to the axis of the cone, the
intersection is a HYPERBOLA (pr: hi per boh lah).
GEOMETRICALLY, a cone is formed by the axis, and a line passing
thru the *arbitrarily* chosen vertex of the cone. The angle
between the AXIS and the GENERATING LINE is assumed to be more
than zero and less 90 degrees. The generating line is rotated
about the axis keeping it's angle with respect to the cone
CONSTANT and the only point of intersection the vertex.
This in fact creates TWO cones (one above the other) - appearing
as if there is a MIRRO PLANE thru vertex, perpendicular to the
axis. This REFERENCE PLANE is clearly unique and often used by
mathers as a starting point. If we step back a bit from the
vertex, drawing a line from the vertex out to a safe distance.
We can then construct (see: GEOMETRIC CONSTRUCTIONS) a line
perpendicular to this path we have taken. A plane can not be
passed thru that line so that it forms an angle (our old
friend the DI-hedral angle) with the reference plane of the
cone. As we tilt the plane upward, it goes from being
co-incident (over-lapping) the reference plane to cutting out
an elipese thru the cone. As we increase the tilt upward of
our slicing plane, it reaches a point where it is parallel
to the side of the far side of the cone, and forms our parabola.
As we continue tilting the slicing plane higher and higher, it
forms a very wispy and lengthy parabola. Finally, when the
slicing plane is standing on end (perpendicular to the reference
plane), if forms a hyperbola above us, and a mirror image of
it below us - these paired hyperbolas are identical and unique
for the given distance of the line thru which we placed our
slicing plane. As we continue to tilt the slicing plane back
(it's angle now GREATER than 90 degrees, we will see below us
in the other "lim" of the cone, it forming at first a wispy
and lenghthy parabola, then the "normal" parabola when the
slicing plane is now parallel to the near side of the cone
(on the top where we are standing), and then as we continue
flipping it outward, the slicing plane forms elipeses, and finally
comes to rest again co-incident with the reference plane.
We may repeat this act an infinite number of times.
NOTE: No known fractals are created by this process.
Geometric Constructions
Using the familiar compass, we can draw a circle.
However, a push pin with a loop of string around it and an
pencil/pen can be used to make a circle as well. Based on
the idea that the distance of the points on the circumference
to the centre is a constant for any given circle.
However, if two push pens are located some distance apart,
and a loop of string (say about 3 times as long as the
distance apart as the push pins) is used, then the pencil/pen
draws out an ELIPSE.
It is possible to construct the other CONIC SECTIONS as well;
ie, the parabola and hyperbola.
Using a protractor, we can construct any triangle that we wish
to with accuracy only limited to our technique. These are
simple "geometric tricks" that we can take advantage of.
google: "geometric construction" "pentagon"
etc.
Plane
(geometric term)
A flat surface formed by a line and a point not on that line.
The intersection of any two lines forms a plane as well.
Geometrically, a plane is a purely 2d (two dimensional) surface.
See also: {Conic Sections}
Planes of Orientation
(geometric term)
A plane can be: Horizontal (flat),
Vertical (standing on end)
Skew (aka "askew) - anything else.
Geometrically, planes extend into infinity. As such only
PARALLEL planes do not cross. When two planes intersect,
they do so and form a "di-hedral angle". In the case of
the walls of a room, the dihedral angle is 90-degrees.
Since this is "normal" we tend to see it as soothing,
expected, etc. So strong is this *learned* way of seing
that a "shrinking room" may be constructed where the
floor geometry is NOT a rectangle. Also, refer to such
a room in -[Willy Wonka & the Chocolate Factory]- (1971) version).
Note as with lines the sharper the angle of intersection,
the more TENSION is emotionally produced, since these are
interpreted parallel to the idea of a knife blade, etc.
Also, similar to the juxtapostion of 2d shapes, size,
extent, colour, etc are analogous as well.
Surface
(often ignored)
Point
Line
The 2d Object
NOTE: Refer to {Geometric Terms}, above.
polygon
concave / convex
The 3d Object
Refer to {Geometric Terms}, above.
The 4d Object
(time)
Shape
Amorphisosity
Organical-ness
Geometricity
Intro
Surface
(often ignored)
Statically Projected Images
Texture
{
Colour
Additive and Subtractive Colour
Theories of Colour
How the (human) eye sees
Colour Wheels
Point
Line
The 2d Object
geometric terms
polygon
concave / convex
The 3d Object
The 4d Object
(time)
NOTE: Motion and such are treated in MATERIALS: -[here]-
Time is (oddly enough *not* as the SF author used in the
title of one of his books "Time is the Simplest Thing) -
ie, it's not simple at all.
We can FORCE time to seem existant by simply using either
text or conventions (eg, an hour glass symbol), etc.
This is also an important point (known in film work as
"mise en scene" (lit: placed in the scene). When we simply
put an object into the thing (thing hyper-medial collage
here, or a placard, etc).
A placard with the words "But, then"
"Come the next day"
As well, as showing an actor getting out of bed, yawning
and stretching indicates the passage of time.
Of course, so used to the idea of a "sequence of events",
that we can hardly escape the implications of time where
none exist. For example, a series of wall-mounted pictures
of an area or event might indicate a flow of time as one
walks down the line; we disucss this idea more fully below,
in talking about {frames}.
The Appearance of Time
(snap shot vs evidence of time)
vanitas
Frames
eg sequential frames displayed side-by-side on a wall
Slide Show
Short Film
Looped Film
ie: it is clearly looped since it is short enough for us to notice.
The Featurette
including docuementaries
Feature-Length film
Multiple Images
{-------------------------------------------------}
{--- ---}
{--- S H A P E ---}
{--- ---}
{-------------------------------------------------}
Shape
See also: {Arrangements}
In this section: {Shape - intro}
{Amorphisosity}
{Organical-ness}
{Geometricity}
Shape - intro
In general, there are TWO WORLDS of shapes:
organic (also refered to as bio-morphic (bio=life-type-things)
(think amoeba's, flower petals, leaves, human and other
type beings)
geometric (think rigidly straight lines, triangles, perfect circcles, etc)
Of course these can be inter-changed, combined, juxtaposed, etc ad infinitum.
For example, the sun-flower (obviously organic) has at its seed-core those
wondrously beautiful spirals that Archimedes's studies gave his name to. And
of course most human-made "huts" in jungles, the arctic, etc revolve around
the circle as the most efficient way of enclosing an area, heating/cooling
it efficiently, etc.
In-between are the GREY areas: Amorphous shapes; think clouds.
Amorphisosity
NOTE: Refer freely to: {Random Arragmenents}, below.
Amorphic literally means "without change/shape/form".
Probably the best example of this is smoke in a room, a large water
spill on the floor, etc. In these cases of course, we know that the
PHYSICS of the objects determine the shapes and forms of the things.
One of the best examples, is the MENISCUS of liquids - that is their
tendency to try to form sphereical (and thus MINIMAL ENERGY SURFACES
- physics-speek).
You can fill a glass of water to just *slightly* overflowing - forming
a CONCAVE meniscus. In the case of a mercury thermometre it forms a
CONVEX meniscus. Note: Mercury is extremely toxic - the phrase
"Mad as a Hat-er" (eg, "Alice in Wonderland") derives from the way that
mercury was used in treating hat -[felt]-
Thus, even in the seemingly amorphous world of the liquid are
(naturally) sub-atomic forces trying to impose geometric order on
it. As regards such things as crystal growths, they too can branch
out amorphously (google: "rock garden" "crystal garden"). One of
the best SF books on this is "The Veils of Azlaroc" by Fred Saberhagen.
In which he explores (and has much inspired my own SF stage design)
a world of ORGANIC GEOMETRICITY. -[blurb here]-
Some of the great masters of amorphousosity include:
-[Joan Miro]- (pr: whahn mee-roh)
-[Yves Tanguy]- (pr: eev tan gway)
Remember that in both cases, it's mainly the b/g's (back/ground) images
that form the amorphous part of the works. In the case of Tanguy, he
often uses elements that appear life-like (biomorphic figures), as well
as things that appear to "read" as rocks or other in-organic objects.
The limits of these two ranges are something like:
organic: a photograph of a flower ... a painting of an amoeba
in-organic: a photo of diamond ... a drawing of a rock in (eg)
a impressionistic style
Organical-ness
Geometricity
Arrangements
Once we have our whatever it is:
In this section: {Linear}
{Lattices}
{Fractal}
{Random}
Linear Arrangments
Lattices
the square array
triangular, circular, diamond
tile-ings
Volumetric Arragnements
Fractal Arrangements
Random
Note: Refer freely to: {Amorphisosity}, above.