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Vid-123: Producing a Video
0: Huh? The Five Minute version
1. Building the Team. Getting the first few people on board,
lining up "and the rest". Also, what
it will really take.
2. Have your people call mine. Getting a production going.
Again, who will be invovled,
what will it take, how much will it cost, who will want
to see it? etc.
But: Indy films skip many of the steps: We're doing
this, and we don't care if ANY one watches it.
"Pi" - Darren Arronofski had people pitch in
$100 and if it made money, they'd get back $200
- if it made that much. It cost $60_000 US to
make; Arronofski won "Best Director" at Redford's
"Sundance" - follow your dream.
3. Show me the 15 minutes. Getting backing - having your ducks
in a row. Cost and availability of
sets, actors, studios, are JUST the beginning - getting the
rights to every ASSET.
4. Levitation. Casting - who will do what.
And of course writing, art/sound/light
design, set construction, filming, mixing, ...
5. Lights & Sound. Tech stuff.
6. Set, Costume, Character. More Tech stuff - closer to the
actors.
7. Action - filming towards the end point.
8. Editing - making the film make sense (or not).
9. Distribution - if you show it they will come, but if you
can't get them to know that you're showing it...
10. Did you see? - The critical process; viewers, critics, students
of the craft.
11. Redux: From: "I'd die to work with so and so on *any* project".
to: "May it rest in film hell".
-- exact quotes.
"Study without reflection is a waste of time"
- Confucious (prob *not* an exact quote)
START AGAIN - level TWO
1. Building the Team. Getting the first few people on board,
lining up "and the rest". Also, what
it will really take.
Remember: A Production Company *should* have the best interests
of that group at heart and *minimise* intra-cine
conflicts.
You may work on individual or group projects. In any case, everyone
should be supportive of the others' projects. There is no quicker
way in the biz to slide off into a vacuum than by being cliquish.
Of course, there are *always* cliques - go figure human nature.
Email and a web site - poss a blog as well are essential so that
everyone can be kept up to date on what's happening and when.
"There are no small parts, only small actors"
- Milan Kundera, Czech Novelist, Playwright and Poet; b. 1929, )
-[Ref link here]-
-[More quotes]-
Of course, some *are* larger than life...
-[John Wayne]-
(and other current actors)
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-[]-
2. Have your people call mine. Getting a production going.
Again, who will be invovled,
what will it take, how much will it cost, who will want
to see it? etc.
But: Indy films skip many of the steps: We're doing
this, and we don't care if ANY one watches it.
"Pi" - Darren Arronofski had people pitch in
$100 and if it made money, they'd get back $200
- if it made that much. It cost $60_000 US to
make; Arronofski won "Best Director" at Redford's
"Sundance" - follow your dream.
-[]-
-[]-
-[]-
3. Show me the 15 minutes. Getting backing - having your ducks
in a row. Cost and availability of
sets, actors, studios, are JUST the beginning - getting the
rights to every ASSET.
-[]-
-[]-
-[]-
4. Levitation. Casting - who will do what.
And of course writing, art/sound/light
design, set construction, filming, mixing, ...
-[]-
-[]-
-[]-
5. Lights & Sound. Tech stuff.
-[]-
-[]-
-[]-
6. Set, Costume, Character. More Tech stuff - closer to the
actors.
-[]-
-[]-
-[]-
7. Action - filming towards the end point.
-[]-
-[]-
-[]-
8. Editing - making the film make sense (or not).
-[]-
-[]-
-[]-
9. Distribution - if you show it they will come, but if you
can't get them to know that you're showing it...
-[]-
-[]-
-[]-
10. Did you see? - The critical process; viewers, critics, students
of the craft.
-[]-
-[]-
-[]-
11. Redux: From: "I'd die to work with so and so on *any* project".
to: "May it rest in film hell".
-- exact quotes.
"Study without reflection is a waste of time"
- Confucious (prob *not* an exact quote)
-[]-
-[]-
-[]-